วันอังคารที่ 10 มิถุนายน พ.ศ. 2551

Choosing And Comparing Weapons - In Call Of Duty 4 Based On Stat Charts

One of the most important Call of Duty 4 skills is being able to choose good weapons and classes. You can do this partly by personal experience and trial and error but it you also need some hard facts and information. Unfortunately the in game graphs that show weapon information are totally wrong. The link on the bottom of the page has the correct weapon stats chart, this information is up to date and is taken directly from the Call of Duty program files.

The chart is fairly simple to read, each column represents an individual characteristic and each row shows which weapon it refers to. The first column is the most important, it is the damage each bullet does. Bullets subtract damage from your starting 100 health in normal games and 30 health in hardcore modes. The damage shows a range, like 40-30 for the M16. This means at closer range the M16 does 40 damage and as you get get further away the damage incrementally decreases to 30. The next column is the damage multiplier which tells you how much the original bullet damage is multiplied by depending on where it hits an opposing player. For example headshots do 1.4x times as much damage then shots elsewhere on the body for the M16. Next is range which we talked about earlier, range is the distance your bullet can travel before it becomes ineffective. Range also determines how soon your bullet damage begins to drop. Rate of Fire, Fire Type, Clip Size and Reload Time are all pretty self explanatory. Penetration tells you how well the bullet penetrates walls and how much damage it does on the other end. Weapons with high penetration like the Barrett will be able to go through thick walls while weapons with low penetration like the M9 will be stopped. Lastly we have Hip Fire which tells you how accurate the weapon is when firing without a scope.

So how do we use all this information to choose good weapons? Lets try using the chart to compare the SAW and the RPD. That chart tells us that the RPD has a higher bullet of 40, while the SAW is advantageous in reload time and rate of fire. To delve deeper the RPD's higher damage value means that with Stopping Power equipped it two shot kills any enemy. The SAW on the other hand requires three shots to get a kill. This means that although the SAW has a better reload time and rate of fire the RPD is overall a better weapon because it can get two shot kills. We can apply this chart to every single other weapon and it can help as make intelligent classes and improve at Call of Duty 4.

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